Horrifying and Hilarious Weeping City

I MUST write about this because even Walter said after we won “I don’t know how we survived.” And yes it was weird!!!

Last night I went to Alliance Raid roulette with FC friends on Tonberry and we got Weeping City of Mhach. No, the Mhach didn’t weep. I did. And I bet my co-healer, a stranger SCH, also wept as much as I did. The start didn’t bode well. The tank seemed inexperience, and the whole party B seemed to struggle a lot.

First boss, the Arachne was….fine. We got by quite smoothly despite the fact that someone placed the web (safe spot) in the middle, and there were no less than 3 people who stayed on it and got squashed when the boss emerged from the sand vortex. I’m a bad person, so I snorted a laugh.

At Forgall, however, the errors were more fatal. See, Walter discussed with us and we agreed that we might wipe here. But the party B and the B tank never communicated with the alliance, and so we didn’t want to be rude and say “Let C tank for you.” Something weird about the Japanese Datacenter, I guess. I have hardly ever seen them communicating between parties in alliance raid. They usually keep talking to their own parties.

There was only once in my whole playtime on Tonberry that I saw someone from party B saying they’re new and need help tanking (and Mary assumed the position, reluctantly LOL). And that was after a very bad wipe, or two, I can’t really remember how bad we had it that time. So yeah, they’re drama-free. No angry messages between parties, but also no strategic planning.

Anyway, in Forgall last night, party B either 1) didn’t stun Beguiling Mist from the Summoned Succubus or 2) had been spamming Stun to the point of resist. So the Seduce fest was triggered. Haha!

Pic 1 : Before the epic death. I am not sure how and why the SCH, one of the bards, and I didn’t get charmed/seduced. Could be just lucky evade, or we were out of range (very less likely), or we were standing on the red holes and had bleeding that could prevent Seduce?

Pic 2 : I checked the battle chatlog and found that this was a cruel combo that was meant to wipe everyone.

  • Beguiling Mist (Succubus, B add) – raid-wide AoE that seduce everyone. Seduced people will walk to Succubus.
  • Rotten Breath (Dahak, A add) – close proximate (?) AoE poison breath. About 5000 – 10000 HP DMG, and Poison DoT.
  • Void Fire IV (Succubus) – ground AoE at Succubus’s position, where Seduced people walked to… About 3000 – 5000 HP DMG, and Burn DoT.
  • Voidblood (Haagenti, which was C add) – About 2000 HP DMG and perhaps also Poison?
  • Rotten Breath AGAIN (WTF, asshole!) Same deal.
  • And if you’re still alive, Haagenti uses Mortal Ray to try to get Doom on you, if you stare, you’re as good as dead.

3 of us didn’t even get Seduced, so we didn’t walk in, and didn’t get Void Fire IV, nor Voidblood, nor Rotten Breath, and survived. Walter got charmed, walked in, and walked out alive as well. Bravo to the SCH!

I used to wipe twice, back to back, on Ragnarok (Chaos Datacenter) because the party with Succubus didn’t stun it both times. It seemed like instant wipe to me, because everyone died in one hit. This is new. And my gear wasn’t that high. I was on AST 64. It was either the Bleeding (from standing on the red fiery hole) saved the few of us, or we just got a lucky evade.

Pic 3 : From there, with 8 survivors (2 in A, 2 in B, and 4 in C) we tried to recover. We raised and raised. People died, and died, because not enough heal power to keep the weakened alive…

We managed to win, eventually.

Hurray!!!!

The battle chatlog during the wipe has 13 pages, in case anyone is interested in reading for a case study, or just for fun.

And that’s it. Was tough, tiring, and funny. I won’t talk about Ozma because I am angry lol, especially in Atomos room. Last boss was a little mess, too, but we didn’t wipe. Meh. Although I’m not quite ranting, I will still put this in “My Rant” category because it was a catastrophic alliance raid. XD

เด็กใหม่เล่นไฟนอล 14 ควรทำอะไรบ้าง

เมื่อก่อนเคยเขียนไว้เป็นลิสต์ภาษาอังกฤษ Newbies “should do” list ซึ่งเขียนแล้วใส่คำอธิบายละเอียดเพลินไปหน่อย มันเลยยาวววววววว ใครสนใจก็ลองอ่านได้ค่ะ แต่ถ้าอยากได้ check list ว่าเลเวลไหนได้สกิลอะไร ได้ฟังก์ชั่นอะไรจากในเกมบ้าง ลองไปดูของเว็บ wiki เหล่านี้ได้:
https://ffxiv.consolegameswiki.com/wiki/Content_Unlock อันนี้ทำเป็นตารางให้ดูง่าย

https://ffxiv.gamerescape.com/wiki/Guide:Progression_and_Level_Locked_Content ส่วนอันนี้มีรูปปุ่มสกิล/ปุ่มเมนูแบบในเกมแปะให้อ้างอิงกับในเกมง่ายขึ้น

แต่ถ้าจะให้สรุปเป็นภาษาไทยง่าย ๆ (อันนี้เขียนใหม่เท่าที่จำได้ ไม่ได้แปลตรง ๆ จากอันเก่านะ) …. สิ่งที่ควรทำเมื่อเข้าเกมคือ

  • รับทุกเควสต์ที่เลเวลเรารับได้ เดินผ่านที่ไหนรับที่นั่น เควสต์ช่วงเริ่มในเมืองมักจะเรียงมาเป็นลูกโซ่ตามเส้นทางการเดิน ต่อ ๆ กันไป จบเควสต์นึงต่ออีกเควสต์ บลา ๆ ๆ
  • เควสต์เลเวลต้น ๆ ในเมือง มันจะพาเราเดินวนไปรอบเมืองเพื่อทำความรู้จักกับสถานที่และ NPC ต่าง ๆ ให้เรารู้จักเมือง รู้จักเขตต่าง ๆ ว่ามีร้านรวงมีระบบอะไรให้ใช้งานบ้าง อย่าเพิ่งเบื่อนะจ๊ะ
  • ระหว่างเดินทำเควสต์ เจอ Aethernet (เสาเทเลพอร์ตอันเล็ก) ที่ไหน ให้เข้าไปแตะ เพื่อเปิดจุดวาร์ป ที่จะช่วยย่นระยะเวลาเดินทางได้เยอะ ไม่ต้องเดินเอง ใช้เสาวาร์ปเอา
  • ถ้าทำเควสต์ไปตามลำดับ (เรียงตามเวลาการเจอเควสต์และเรียงตามเลเวล) เหล่าชาวเมืองมันจะพาเราไปจนทั่วเมืองในที่สุด ครบทุกเขต เราก็จะเปิดเสาเทเลพอร์ตครบทุกอัน และระบบจะทำการเปิดล็อกจุดวาร์ปไปหน้าประตูเมืองให้ เราจะสามารถแตะเสาเทเลพอร์ตอันใหญ่ (Aetheryte) หรือเสาเล็ก (Aethernet) แล้วเลือกประตูที่อยากออกไปแมปหน้าเมืองได้เลย ประหยัดเวลาเมื่อมีเควสต์ต้องออกไปฆ่ามอนสเตอร์
  • สามารถรับเควสต์ทีเดียว 3-4 เควสต์ แล้วออกไปทำพร้อมกันได้ เพราะบางเควสต์ที่ให้เราวิ่งหรือให้ออกนอกเมือง มันจะมีปลายทางคล้ายคลึงกัน หรือฆ่ามอนสเตอร์ที่อยู่ใกล้ ๆ กัน
  • เควสต์เนื่้อเรื่องมักจะนำไปสู่การปลดล็อกระบบหรือความสามารถใหม่ ๆ ได้ (เช่น levequest เลเวล 10)
  • เควสต์เลเวลต่ำมีรางวัลเป็นเสื้อผ้าเลเวล 5 เลเวล 8 อะไรงี้ ก็ทำแล้วเก็บเสื้อผ้าฟรีไป จะได้ไม่ต้องควักเงินซื้อเอง
  • เมื่อออกจากเมืองแล้วเจอ NPC มีเครื่องหมายเควสต์ ก็กด ๆ คุยไปเถอะ
  • เมื่อออกจากเมืองแล้ว เดินไปเห็น Aetheryte ที่ไหน ให้เดินเข้าไปแตะ เพื่อที่คราวหน้าจะได้เทเลพอร์ตมาได้ ไม่ต้องวิ่งเอง
  • ให้ทำความคุ้นเคยกับปุ่ม Return และปุ่ม Teleport และปุ่ม Sprint (ไว้ใช้วิ่งไวขึ้นได้แป๊บนึง) สามารถลากปุ่มพวกนั้นมาใส่ใน Hotbar (แถบสกิล) ได้
  • เมื่อเลเวล 10 แล้ว จะมีระบบใหม่ ๆ ให้ใช้มากมาย ให้มองหาเครื่องหมายเควสต์ที่ดูแปลก ๆ เช่นมีรูปร่างเรียวยาว (เช่น Chocobokeep ตามแคมป์ – ควรคุย เพราะการคุยเพื่อปลดล็อกจุดหมาย จะทำให้เราสามารถจ้าง Chocobo จากในเมืองไปส่งตามแคมป์ต่าง ๆ ได้ หรือจากแคมป์ไปสู่แคมป์ก็ได้ หรือจากแคมป์กลับเมืองก็ได้) หรือมีสีน้ำเงิน (เป็นเควสต์ปลดล็อกบางอย่าง เช่น ปลดล็อกดันเจี้ยน หรือเป็นเควสต์อาชีพ)
  • ควรทำเควสต์อาชีพทุก 5 เลเวล เพื่อปลดล็อกสิ่งใหม่ ๆ หรือเพื่อรับรางวัลเป็นเครื่องนุ่งห่มจาก NPC
  • เวลาไปเจออะไรใหม่ ๆ ในเกม จะมีหน้าต่าง HELP เด้งขึ้นควรอ่านอย่างน้อยก็คร่าว ๆ หลังจากนั้นถ้าอยากอ่านซ้ำให้เข้าเมนู Syetem => Active Help แล้วลองค้นหมวดหมู่หรือ search คำดู
  • เวลาจะไม่อยู่ (เช่น เดินไปกินข้าว หรือจะล็อกเอ้าท์ออกจากเกม) ควรจอดตัวไว้ในเขต Sanctuary (เวลาเพิ่งเดินเข้าเขต Sanctuary มันจะมีบอกที่กลางหน้าจอแวบนึงแล้วหายไป และข้างแถบ EXP จะมีสัญลักษณ์รูปพระจันทร์เสี้ยวขึ้นมาเมื่อเราอยู่ในเขต Sanctuary) เพื่อเป็นการ “ชาร์จ” แถบโบนัส สำหรับเอา EXP +50% ในการเล่นเก็บเลเวลจ๊อบใด ๆ ก็ตามในวันพรุ่งนี้หรือในครั้งต่อไปที่เข้าเกม

ข้อควรจำ

  • ของขายในตลาดบนกระดานขายของ เป็นของที่ผู้เล่นเป็นคนเอาไปขาย เพราะงั้นเขาจะต้องการกำไร ราคาจึงมักจะแพงกว่า NPC
  • เวลาจะซื้อของ ให้ลองหาจากร้าน NPC ก่อน ร้าน NPC ในโซนตลาดของเมืองบ้านเกิด (และเมืองอื่น ๆ) มักจะมีของเลเวลต่ำครบทุกอย่าง ทั้งวัสดุคราฟท์ เสื้อผ้าและอาวุธของสายต่อสู้ เสื้อผ้าและอุปกรณ์ของสายคราฟท์และสายขุด สร้อยแหวนเครื่องประดับ อาหารเลเวลต่ำ ถ้ามันแพงก็ให้เทียบราคากับบนกระดาน (ส่วนมาก NPC จะขายถูกกว่ากระดาน)
  • ควรลองกดปุ่ม K (เข้าเมนู Character Config) และ CTRL+K (เข้าเมนู System Config) แล้วลองอ่าน/เขี่ยนู่นเขี่ยนี่ดู เผื่อมี setting อะไรที่จะทำให้ชีวิตเราสะดวกขึ้น

Greed-Only in Alliance Raid

All-Greed 24-people Raids

I’m angry about this. ☹

Why? Yoshida, why?

Currently, when I try to farm a gear for my new level 50 job, I already have quite a thin chance to obtain one…. Because of the drop rate. It might not drop the gear for MY job. Or even when it drop for my job, it might not be the specific piece I am looking for (for example, I want a pair of pants, but it drops gloves, the slot which I already have or already bought from Tomestones or Gil). I have to already fight against the damn RNG. On top of that, if the party have someone who is the same job/role as I, and they want the same piece of equipment I want. That decreases my chance even further.

That was bad enough.

However, Yoshida-san, you don’t seem to think so. For you have announced something that will worsen is drastically.

Are you sure you want us to compete with the whole party? One against 7? Regardless of current job?

Currently we might have to run the dungeon 5 times before the RNG bless us with the piece which has both the correct job and correct slot for us. If you let non-job party members compete loot with us, I might have to go in 30 times before I am lucky enough to win the loot.

With the new system you’re proposing, let’s see, for example, if I am a WHM, and I want a WHM hat from an Alliance Raid dungeon, I go in as ANY job. And pray that the hat WILL drop. Let’s suppose it DOES drop, I have to pray that no one else will greed it. If someone competes me and greeds it, I have to gamble with the loot roll score. What if I lose? I play until the end, it does not drop again, and I re-enter to a new alliance. New Alliance might have 1, or 7, competitors who will loot my hat against me. And then I lose the roll contest again. Oh yes I re-enter again. Until both of these are true at the same time: it drops, and I win the loot.

Unlike the old system, there is no guarantee that I will eventually get the drop. In old system, I might be lucky enough to be the only one who push the “Need” button, because my pair healer doesn’t want the item. In new system, I have to assume that I’ll always loot against 7 people.

This is ridiculous. This is uncool. This is cruel.

I want WHM gear. I practice my WHM. I go into the Alliance using my WHM. I have the rights to higher loot priority than those non-WHM. That is the way it should be. It is unfair to make us, who can afford and also make effort to use the correct job to go to Alliance Raid, have lower loot priority and match it with those who don’t bring the job.

You want a loot, you work for it, as the correct job or correct role. Yes, please.

Please reconsider your All-Greed system, because it is unfair.

But, if you REALLY MUST make loot rule “greed-only” in Alliance Raid, please also consider these options…

  • Remove job restriction of the gear. Make it for all job. Like the “Antique” set from dungeons level 50. It is an item. Anyone can loot it. Any job can get it. Give us an NPC who trade the piece for something else we can actually equip. And then let the player decide for themselves what job’s gear they want to trade it for. This way, you eliminate the problem of, for example, “Oh, the hat dropped but it’s not for my job! Damn it!!!”

And

  • Also make the gear piece unique and untradeable. So that when someone already received a body piece, they cannot loot a 2nd body, allowing other party members to have a chance at the body as well.

Or…

  • Make the Alliance Raid dungeons drop a token for EVERYONE at the end. We can spend the tokens to buy anything of any job from an NPC outside of the dungeon. This way, after 1 run, for example, I can buy a belt, or 2 runs for a hat, or 3 runs for a body, instead of having to gamble with the treasure drop RNG and number of competitors and RNG of the “roll for loot” button.

 

NPC: Marcechamp

*Spoilers alert!*

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FFXIV 4.1 main quest spoilers below:

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Scroll down to read if you don’t mind 4.1 spoilers.

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There was an NPC in an echo we saw from the Sultana, Nanamo, whose name is  Marcechamp. The scene didn’t show his face close up, but I think we can be sure that he’s an Elezen.

Look at him.

Well, there is another Elezen guy whose name is also Marcechamp. He’s the chief hunter at Dravanian Forelands.

From what I observe from the interactions with this NPC, and the short glimpse we saw of the “other” Marcechamp in the echo scene, I would assume these two are different persons.

But I can’t be sure.

It’s either:
1) It is the same guy. He only changed so much during the years and after the change of occupation.

2) They are different Elezens, and SE only forgot they already have someone with this name.

3) Different persons, but SE did it on purpose for something.

4) Different persons, but there is nothing behind it, just coincidentally having the same name.

I am so curious and want an official answer lol. What to doooooooo!

Sent Armoire suggestion today

“Please make exclusive items (various campaign rewards) able to store in Armoire.”

Dear SE, GM, Yoshida-san, development team and system designers,

Please hear our desperate plea! We who love you and your glamourable outfits, we who are loyal customers, we who went to great length to put utmost effort to fulfill your requirements (or pay extra dollars) and acquire your endless supplies of eye-candy, juicy-looking, extraordinary super special exclusive outfits….on many occasions.

We are, HOWEVER, in deep shit now because of the inventory crisis. Because almost all of those exclusive outfits cannot be stored in the Armoire.

Currently, we have to a) carry them around with us or b) keep them in a retainer’s inventory. With the current expansion, Stormblood, we are already in for a tough time with inventory space, due to the huge load of new crafting materials and items and outfit.

I find it outrageously ridiculous and senseless that we are not allowed to store the outfit such as Maid Attire, Butler Attire, Eastern Journey attire, and so on, in the Armoire. We all enjoy the glamours that these outfits provide, and of course there is no way we would want to discard these items.

So please, I beg of you, please consider adding these items in the list of equipment storable in the Armoire. As it is now, sometimes I can’t help but wonder if these “rewards” are actually a punishment in disguise. Please, pretty please add another category in the Armoire function.

Best regards,
A glamour enthusiast.

Request: Please expand Company Chest item slots.

Wrote this and sent to the in-game help desk.

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Dear Yoshida and development team,

First of all, I must express my thanks for your kindness and foresight in allowing us more slots in Armoury and Inventory. Those extra slots really saved our sorry arses against the extreme increase of items that came with Stormblood expansion. We cope better with inventory crisis.

However, the Company Chest for Free Company remains unchanged (or unimproved), whereas the demand of storage slots inevitably increased in the similar manner.  Free Company is about support and help for fellow players. We share items and put raw materials, secondary materials, crafted items, food, dyes, glamour prisms, potions, and many more in it for the convenience of every member in the Free Company.

With new items, new recipes, and the vast collection of new armors, we found it insufficient to have only 3 pages of Company Chest. Our current Company Chest can hardly house A Realm Reborn’s items and Heavensward’s items combined, not to mention Stormblood’s. Everyday we struggle pathetically with the limited space, while the items that need to go in (and out) of the Company Chest increased dramatically.

Therfore, I would like to humbly request that you consider an eddition of more Company Chest. Please, kind sirs and madams, we beg of you. You can make us do quests to unlock it, bring the FC to a newly added rank, craft for a larger Company Chest with hardest to procure materials imaginable to the whole Eorzea, or whatever, we will comply. Please give us some new shiny slots in our FC box.

Thank you.

We will be eagerly awaiting your implementation of the new Company Chest storage.

With love,

Crafters in crisis.

Tiny Tatsunoko

Well, I wasn’t going to write about this, because everyone knows how to catch it already. But today I happened to have caught a Tiny Tatsunoko minion while using Normal Gig Head. Therefore, I decided I should write about it so people may find this piece of information useful.

*Flash News* While writing this entry, I have also confirmed that Small Gig Head can catch a Tiny Tatsunoko, too! :D I’ve been catching Horned Turbans at Swimming Shadows trying to confirm this. And yes, my theory turned out to be true!

What you need:

  • Unlock Spearfishing (FSH 61) through a quest.
  • Be on or have finished main scenario quest “Under the Sea” (lv 62) to access the quest NPC.
  • Be a fisher of at least level 66 and complete the level 66 class quest for a skill called “Truth of Oceans”.

What to do (short version):

  • Go to The Ruby Sea (X:38 , Y:6), near top right of the map.
  • Spearfish at Lv. 70 Teeming Waters (Kobayashi Maru).
  • Use Small Gig Head and try to catch Bashful Batfish.
  • Catch a lot of Bashful Batfish until the system mentions “Swimming Shadows” 4 times.
  • Activate your “Truth of Oceans” if you haven’t activated it yet.
  • Follow the detection and find Lv. 70 Swimming Shadows.
  • Change to either Normal Gig Head or Large Gig Head.
  • Spear.
  • Pray to Llymlaen for your luck to find a Tiny Tatsunoko.

By the way, I don’t think weather condition affects the catch. I’ve caught it in both Clear Skies and in Cloudy weathers.

Long explanation of how this thing works:

Usually it takes 2 – 4 catches of Bashful Batfish to make a message occur. The quantity and quality are irrelevant. What matters is how many times you’ve caught Bashful Batfish in your spearfish attempts. Er, I have just discovered that it is actually the quantity of Bashful Batfish, because I happened to find a +2 yields node and I got 4 messages in a row and managed to spawn the Shadows within one node. But since Sea Lamp is in the way, sometimes it is hard to get a Bashful Batfish to trigger the spawn. (I don’t mind them that much, though, because Sea Lamps are used in fishing Levequests, so they sell quite well, especially HQ.

  • When I catch a Sea Lamp in first try, I spend 200 GP on Veteran Trade to make it so I’ll only catch a Bashful Batfish until that node ends.
  • I especially like to use Veteran Trade while engaging a node that grants +2 attempts (or +2 yields, due to the discovery in the pic above).
  • The messages that notify you about Swimming Shadows are as follows:
    • With the bashful batfish caught, you sense further movement in the shadows.
    • With the bashful batfish caught, the swimming shadows intensify.
    • With the bashful batfish caught, the swimming shadows begin to take shape!
    • The shadow of an elusive sea creature lurks somewhere nearby!

I should take about 12, or 15 at most, catches of Bashful Batfish to trigger the spawn of a Lv.70 Swimming Shadows at Kobayashi Maru.

  • Optional things to do when you find a node of Swimming Shadows:
    • Eat a Gatherer’s food, like a Nomad Meat Pie (sold by NPC at Reunion, Azim Steppe) because the fish WILL escape A LOT. You want to decrease the escape chance as much as possible.
    • Before engaging the node, wait for your GP to regenerate to full.
    • Shoo the fish you don’t want, using Veteran Trade. Only once.
    • Use Calm Waters to increase available attempts. I usually use this twice.
    • When bubbles appear, wait for 1 or 2 ticks of GP generation before spearing, in order to allow enough time for GP to refresh, hoping for the 2nd Calm Waters.
  • The Swimming Shadow reacts like BTN and MIN Unspoiled Node. You can only engage it once. If you disengage before it is depleted, it will still disappear.

Funny thing about all of the Swimming Shadows is that the node will always be “Undiscovered fishing hole” and, unfortunately and irritably, they have no Fishing Log of their own.

Fish list at Lv.70 Swimming Shadows:

Small Gig Head
– Bashful Batfish (use Veteran Trade to shoo this!!!)
– Horned Turban (CUL ingredient)
– Tiny Tatsunoko

Normal Gig Head
– Spiny Lobster (crafting ingredient for cooking)
– Swordtip (crafting ingredient for cooking)
– Tiny Tatsunoko

Large Gig Head
– Thousandfang (Collectable fish for Yellow Gatherer’s Scrips at level 70, also great for level 280+ CUL Desynthesis skill up.)
– Mitsuriku Shark (Red Gatherer’s Scrips, if I remember correctly *but it doesn’t always appear on Rowena’s House of Splendor wanted list, you need some luck to get it on the list.*)
– Tiny Tatsunoko

So, you see, there are 3 types of things you can catch at this Lv 70 Swimming Shadows with each type of Gig Head. That’s why it’s difficult to reliably land a Tiny Tatsunoko. Because even if you shoo one type of unwanted fish away, the other one will still be in your way. XD But at least Veteran Trade can get rid of one of them.

Anyway, that’s it for now. Happy hunting!

P.S. Here’s my personal record of which gig head can spear which fish, it’s incomplete but it might become useful to some people. https://goo.gl/n9xbTq

 

DoL Yellow Scrips gear

Now I can say good-bye to Rowena’s House of Slavery Splendor for a while…

Just finished farming Yellow Scrips to trade for the new equipment, iLV 300. The main hands were 1300 scrips each, and the armors were 2700 per set. So, between 3 DoL classes, I had to farm 12,000 Yellow Scrips.

Suffice it to say I had a nightmare of repeatedly mining and missing the nodes the night after… The grind was so haunting. I am happy, though, that there is no weekly limit to the Yellow Scrips earning.

Fisher

Botanist

Miner

Miner has lit lamp at night lololol!!!

Goodbye Heavensward – En Taro Adun

Waiting for Stormblood now, I dug up some of my recent screenshots.

It’s hard to steal a group shot of our FC. :( Especially when /gpose kept making Dew turn away from the camera. This is weird. It sometimes happened with specific emotes, but I don’t know what caused it.

Kuji siting on the fire with his shield on fire. LOL

Before Kuji arrived, Dew, Corn and I went to Dun Scaith and had quite an ordeal with the party/alliance. People died a lot. They died way too much, including my healer buddy. ><;; Sad panda. It was extremely exhausting!

After whining about Kuji’s being late, I showed him my new hair from Gold Saucer event.

I actually changed to new hair since a few days ago, after I finished the event. And Corn happened to change to the new hair too. He saw mine when we got into Baelsar’s Wall for Bray’s Main Q and he laughed.


Good pic in front of the boss room, but Corn’s Garuda photobombed my face. T_T

Hotbars and Actions

*This guide is OBSOLETE as of Stormblood release, in June 2017, because there is no more “Cross Class Action” and they implemented a new system called Roles. So you select the skills/spells from role list in a similar way with this.*

Sorry, had to split this entry into a new one because it’s long and has so many screenshots.

Now let’s talk about Hotbars and Actions (Abilities/Skills/Spells).

You can put many things in your Hotbar for fast access or execution. Now, let’s see what you can do about your hotbar and skills and spells.

(See my messy Hotbars HAHAHAHA)

First, open your Actions & Traits menu by using shortcut button, P. Or open it manually from main menu => Character => Actions & Traits.

In the left pane, select “Actions” for active skills. It will list your currect class/job skills, arranged chronologically by level.

Usually, when you newly level up and learn/acquire a new spell or skill, the spell/skill will automatically appear on the next available slot on Hotbar 1. But if your Hotbar 1 is full, it may or may not show up on Hotbar 2. If it does not appear, you have to manually put it on the hot bar in order to able to use the spell/skill.

Also, if you don’t like where the skill was automatically assigned, you can “Unlock” your hotbar arrangement and rearrange the spells/skills as you like by dragging and dropping it. To unlock your Hotbar buttons, click on the lock (padlock) icon on the right of your Hotbar 1.

Next, let’s explore your additional abilities. These are sometimes called “Cross-class skills” and it can only be acquired by leveling up other class/job. Once you learn the skill or spell from other class, when you come back to play your main class, you can “steal” or “borrow” some spells/skills from other class.

Select “Additional” category on the left pane of your Actions & Traits menu. You will have to drag and drop the ability from this window onto your Hotbar.

For example, I have Swiftcast ability and have it selected in my Additional ability menu, but didn’t have it on my Hotbar. So I click on it and hold the mouse button…..and then drag it to the desired spot on my Hotbar.

To remove the spell/skill from your hotbar, to make an empty slot again, you can either drag the skill and throw it away outside of the hotbar area (make sure the Hotbar is unlocked) or you can right click on the spell/skill and choose “remove” on the menu that appears.

Oh, but if your “Additional” ability menu is empty, you have to select the class you want to borrow it from. Here, in the pic below, you can see that at level 20, we’re allowed to choose 4 cross-class abilities. To choose a skill/spell, you have to select the check box to make it appear below.

When you select other class in the menu on the left, it will show available abilities from the other class. Here, in the example, I select ACN (Arcanist) abilities and enabled Eye for an Eye skill.

I can now drag “Eye for am Eye” from Additional abilities window onto my Hotbar.

Oh, and after this, if I want to change to enable other spells/skills instead, I can uncheck the box of “Eye for an Eye” to make the slot empty again. The skill on my Hotbar will become dim (grey out) and can no longer be used, until I reselect it again.

One interesting thing about Cross-class skills is that when you’re under the effect of Level Sync (like, going into a dungeon that’s lower level than you, or participate in a FATE at lower level than you) the Additional Abilities available slots will be limited (capped down).

See that I had unlocked 4 slots for Additional Abilities, up to level 40. But now I am level 20, so the system only allowed me to use 2 cross-class skills, showing 4/2 beside the Level Sync status symbol. The ones in the slots of higher level are disabled (greyed out, or dimmed).

When inside the dungeon, if you have no enmity (no aggro, meaning not fighting or did not do anything to help the party member who’s fighting) you can rearrange (change order) of Additional Abilities to make you able to access the skills/spells that you need more than the others.

Please note, though, that swapping Cross-class skills inside a dungeon has the same effect as changing class/job outside of Sanctuary area, most of your abilities will become “used” and need to wait for the recast cooldown timer.

Here, for example, if you enter the dungeon with abilities arranged in this order, you cannot cast Protect for your party. You can rearrange the order by drag and drop, to exchange spots of the abilities.

EXTRA: if you’re a healer and you want to help the party DPS (shooting offensive spells at enemies) and you want to stay on Cleric Stance, you can use the Cross-Class skill swapping trick to enable Cleric Stance, use it, and stay in Cleric Stance, then swap other spells or skill to be enabled instead. Or if you know the party will finish the dungeon within 30 minutes (before Protect wears off), you can also use Protect on the party, and then swap Additional skills, putting Protect spell away and selecting other spells instead, too.