Greed-Only in Alliance Raid

All-Greed 24-people Raids

I’m angry about this. ☹

Why? Yoshida, why?

Currently, when I try to farm a gear for my new level 50 job, I already have quite a thin chance to obtain one…. Because of the drop rate. It might not drop the gear for MY job. Or even when it drop for my job, it might not be the specific piece I am looking for (for example, I want a pair of pants, but it drops gloves, the slot which I already have or already bought from Tomestones or Gil). I have to already fight against the damn RNG. On top of that, if the party have someone who is the same job/role as I, and they want the same piece of equipment I want. That decreases my chance even further.

That was bad enough.

However, Yoshida-san, you don’t seem to think so. For you have announced something that will worsen is drastically.

Are you sure you want us to compete with the whole party? One against 7? Regardless of current job?

Currently we might have to run the dungeon 5 times before the RNG bless us with the piece which has both the correct job and correct slot for us. If you let non-job party members compete loot with us, I might have to go in 30 times before I am lucky enough to win the loot.

With the new system you’re proposing, let’s see, for example, if I am a WHM, and I want a WHM hat from an Alliance Raid dungeon, I go in as ANY job. And pray that the hat WILL drop. Let’s suppose it DOES drop, I have to pray that no one else will greed it. If someone competes me and greeds it, I have to gamble with the loot roll score. What if I lose? I play until the end, it does not drop again, and I re-enter to a new alliance. New Alliance might have 1, or 7, competitors who will loot my hat against me. And then I lose the roll contest again. Oh yes I re-enter again. Until both of these are true at the same time: it drops, and I win the loot.

Unlike the old system, there is no guarantee that I will eventually get the drop. In old system, I might be lucky enough to be the only one who push the “Need” button, because my pair healer doesn’t want the item. In new system, I have to assume that I’ll always loot against 7 people.

This is ridiculous. This is uncool. This is cruel.

I want WHM gear. I practice my WHM. I go into the Alliance using my WHM. I have the rights to higher loot priority than those non-WHM. That is the way it should be. It is unfair to make us, who can afford and also make effort to use the correct job to go to Alliance Raid, have lower loot priority and match it with those who don’t bring the job.

You want a loot, you work for it, as the correct job or correct role. Yes, please.

Please reconsider your All-Greed system, because it is unfair.

But, if you REALLY MUST make loot rule “greed-only” in Alliance Raid, please also consider these options…

  • Remove job restriction of the gear. Make it for all job. Like the “Antique” set from dungeons level 50. It is an item. Anyone can loot it. Any job can get it. Give us an NPC who trade the piece for something else we can actually equip. And then let the player decide for themselves what job’s gear they want to trade it for. This way, you eliminate the problem of, for example, “Oh, the hat dropped but it’s not for my job! Damn it!!!”

And

  • Also make the gear piece unique and untradeable. So that when someone already received a body piece, they cannot loot a 2nd body, allowing other party members to have a chance at the body as well.

Or…

  • Make the Alliance Raid dungeons drop a token for EVERYONE at the end. We can spend the tokens to buy anything of any job from an NPC outside of the dungeon. This way, after 1 run, for example, I can buy a belt, or 2 runs for a hat, or 3 runs for a body, instead of having to gamble with the treasure drop RNG and number of competitors and RNG of the “roll for loot” button.

 

NPC: Marcechamp

*Spoilers alert!*

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FFXIV 4.1 main quest spoilers below:

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Scroll down to read if you don’t mind 4.1 spoilers.

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There was an NPC in an echo we saw from the Sultana, Nanamo, whose name is  Marcechamp. The scene didn’t show his face close up, but I think we can be sure that he’s an Elezen.

Look at him.

Well, there is another Elezen guy whose name is also Marcechamp. He’s the chief hunter at Dravanian Forelands.

From what I observe from the interactions with this NPC, and the short glimpse we saw of the “other” Marcechamp in the echo scene, I would assume these two are different persons.

But I can’t be sure.

It’s either:
1) It is the same guy. He only changed so much during the years and after the change of occupation.

2) They are different Elezens, and SE only forgot they already have someone with this name.

3) Different persons, but SE did it on purpose for something.

4) Different persons, but there is nothing behind it, just coincidentally having the same name.

I am so curious and want an official answer lol. What to doooooooo!

Sent Armoire suggestion today

“Please make exclusive items (various campaign rewards) able to store in Armoire.”

Dear SE, GM, Yoshida-san, development team and system designers,

Please hear our desperate plea! We who love you and your glamourable outfits, we who are loyal customers, we who went to great length to put utmost effort to fulfill your requirements (or pay extra dollars) and acquire your endless supplies of eye-candy, juicy-looking, extraordinary super special exclusive outfits….on many occasions.

We are, HOWEVER, in deep shit now because of the inventory crisis. Because almost all of those exclusive outfits cannot be stored in the Armoire.

Currently, we have to a) carry them around with us or b) keep them in a retainer’s inventory. With the current expansion, Stormblood, we are already in for a tough time with inventory space, due to the huge load of new crafting materials and items and outfit.

I find it outrageously ridiculous and senseless that we are not allowed to store the outfit such as Maid Attire, Butler Attire, Eastern Journey attire, and so on, in the Armoire. We all enjoy the glamours that these outfits provide, and of course there is no way we would want to discard these items.

So please, I beg of you, please consider adding these items in the list of equipment storable in the Armoire. As it is now, sometimes I can’t help but wonder if these “rewards” are actually a punishment in disguise. Please, pretty please add another category in the Armoire function.

Best regards,
A glamour enthusiast.

Request: Please expand Company Chest item slots.

Wrote this and sent to the in-game help desk.

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Dear Yoshida and development team,

First of all, I must express my thanks for your kindness and foresight in allowing us more slots in Armoury and Inventory. Those extra slots really saved our sorry arses against the extreme increase of items that came with Stormblood expansion. We cope better with inventory crisis.

However, the Company Chest for Free Company remains unchanged (or unimproved), whereas the demand of storage slots inevitably increased in the similar manner.  Free Company is about support and help for fellow players. We share items and put raw materials, secondary materials, crafted items, food, dyes, glamour prisms, potions, and many more in it for the convenience of every member in the Free Company.

With new items, new recipes, and the vast collection of new armors, we found it insufficient to have only 3 pages of Company Chest. Our current Company Chest can hardly house A Realm Reborn’s items and Heavensward’s items combined, not to mention Stormblood’s. Everyday we struggle pathetically with the limited space, while the items that need to go in (and out) of the Company Chest increased dramatically.

Therfore, I would like to humbly request that you consider an eddition of more Company Chest. Please, kind sirs and madams, we beg of you. You can make us do quests to unlock it, bring the FC to a newly added rank, craft for a larger Company Chest with hardest to procure materials imaginable to the whole Eorzea, or whatever, we will comply. Please give us some new shiny slots in our FC box.

Thank you.

We will be eagerly awaiting your implementation of the new Company Chest storage.

With love,

Crafters in crisis.

Tiny Tatsunoko

Well, I wasn’t going to write about this, because everyone knows how to catch it already. But today I happened to have caught a Tiny Tatsunoko minion while using Normal Gig Head. Therefore, I decided I should write about it so people may find this piece of information useful.

*Flash News* While writing this entry, I have also confirmed that Small Gig Head can catch a Tiny Tatsunoko, too! :D I’ve been catching Horned Turbans at Swimming Shadows trying to confirm this. And yes, my theory turned out to be true!

What you need:

  • Unlock Spearfishing (FSH 61) through a quest.
  • Be on or have finished main scenario quest “Under the Sea” (lv 62) to access the quest NPC.
  • Be a fisher of at least level 66 and complete the level 66 class quest for a skill called “Truth of Oceans”.

What to do (short version):

  • Go to The Ruby Sea (X:38 , Y:6), near top right of the map.
  • Spearfish at Lv. 70 Teeming Waters (Kobayashi Maru).
  • Use Small Gig Head and try to catch Bashful Batfish.
  • Catch a lot of Bashful Batfish until the system mentions “Swimming Shadows” 4 times.
  • Activate your “Truth of Oceans” if you haven’t activated it yet.
  • Follow the detection and find Lv. 70 Swimming Shadows.
  • Change to either Normal Gig Head or Large Gig Head.
  • Spear.
  • Pray to Llymlaen for your luck to find a Tiny Tatsunoko.

By the way, I don’t think weather condition affects the catch. I’ve caught it in both Clear Skies and in Cloudy weathers.

Long explanation of how this thing works:

Usually it takes 2 – 4 catches of Bashful Batfish to make a message occur. The quantity and quality are irrelevant. What matters is how many times you’ve caught Bashful Batfish in your spearfish attempts. Er, I have just discovered that it is actually the quantity of Bashful Batfish, because I happened to find a +2 yields node and I got 4 messages in a row and managed to spawn the Shadows within one node. But since Sea Lamp is in the way, sometimes it is hard to get a Bashful Batfish to trigger the spawn. (I don’t mind them that much, though, because Sea Lamps are used in fishing Levequests, so they sell quite well, especially HQ.

  • When I catch a Sea Lamp in first try, I spend 200 GP on Veteran Trade to make it so I’ll only catch a Bashful Batfish until that node ends.
  • I especially like to use Veteran Trade while engaging a node that grants +2 attempts (or +2 yields, due to the discovery in the pic above).
  • The messages that notify you about Swimming Shadows are as follows:
    • With the bashful batfish caught, you sense further movement in the shadows.
    • With the bashful batfish caught, the swimming shadows intensify.
    • With the bashful batfish caught, the swimming shadows begin to take shape!
    • The shadow of an elusive sea creature lurks somewhere nearby!

I should take about 12, or 15 at most, catches of Bashful Batfish to trigger the spawn of a Lv.70 Swimming Shadows at Kobayashi Maru.

  • Optional things to do when you find a node of Swimming Shadows:
    • Eat a Gatherer’s food, like a Nomad Meat Pie (sold by NPC at Reunion, Azim Steppe) because the fish WILL escape A LOT. You want to decrease the escape chance as much as possible.
    • Before engaging the node, wait for your GP to regenerate to full.
    • Shoo the fish you don’t want, using Veteran Trade. Only once.
    • Use Calm Waters to increase available attempts. I usually use this twice.
    • When bubbles appear, wait for 1 or 2 ticks of GP generation before spearing, in order to allow enough time for GP to refresh, hoping for the 2nd Calm Waters.
  • The Swimming Shadow reacts like BTN and MIN Unspoiled Node. You can only engage it once. If you disengage before it is depleted, it will still disappear.

Funny thing about all of the Swimming Shadows is that the node will always be “Undiscovered fishing hole” and, unfortunately and irritably, they have no Fishing Log of their own.

Fish list at Lv.70 Swimming Shadows:

Small Gig Head
– Bashful Batfish (use Veteran Trade to shoo this!!!)
– Horned Turban (CUL ingredient)
– Tiny Tatsunoko

Normal Gig Head
– Spiny Lobster (crafting ingredient for cooking)
– Swordtip (crafting ingredient for cooking)
– Tiny Tatsunoko

Large Gig Head
– Thousandfang (Collectable fish for Yellow Gatherer’s Scrips at level 70, also great for level 280+ CUL Desynthesis skill up.)
– Mitsuriku Shark (Red Gatherer’s Scrips, if I remember correctly *but it doesn’t always appear on Rowena’s House of Splendor wanted list, you need some luck to get it on the list.*)
– Tiny Tatsunoko

So, you see, there are 3 types of things you can catch at this Lv 70 Swimming Shadows with each type of Gig Head. That’s why it’s difficult to reliably land a Tiny Tatsunoko. Because even if you shoo one type of unwanted fish away, the other one will still be in your way. XD But at least Veteran Trade can get rid of one of them.

Anyway, that’s it for now. Happy hunting!

P.S. Here’s my personal record of which gig head can spear which fish, it’s incomplete but it might become useful to some people. https://goo.gl/n9xbTq

 

DoL Yellow Scrips gear

Now I can say good-bye to Rowena’s House of Slavery Splendor for a while…

Just finished farming Yellow Scrips to trade for the new equipment, iLV 300. The main hands were 1300 scrips each, and the armors were 2700 per set. So, between 3 DoL classes, I had to farm 12,000 Yellow Scrips.

Suffice it to say I had a nightmare of repeatedly mining and missing the nodes the night after… The grind was so haunting. I am happy, though, that there is no weekly limit to the Yellow Scrips earning.

Fisher

Botanist

Miner

Miner has lit lamp at night lololol!!!

Goodbye Heavensward – En Taro Adun

Waiting for Stormblood now, I dug up some of my recent screenshots.

It’s hard to steal a group shot of our FC. :( Especially when /gpose kept making Dew turn away from the camera. This is weird. It sometimes happened with specific emotes, but I don’t know what caused it.

Kuji siting on the fire with his shield on fire. LOL

Before Kuji arrived, Dew, Corn and I went to Dun Scaith and had quite an ordeal with the party/alliance. People died a lot. They died way too much, including my healer buddy. ><;; Sad panda. It was extremely exhausting!

After whining about Kuji’s being late, I showed him my new hair from Gold Saucer event.

I actually changed to new hair since a few days ago, after I finished the event. And Corn happened to change to the new hair too. He saw mine when we got into Baelsar’s Wall for Bray’s Main Q and he laughed.


Good pic in front of the boss room, but Corn’s Garuda photobombed my face. T_T

Hotbars and Actions

*This guide is OBSOLETE as of Stormblood release, in June 2017, because there is no more “Cross Class Action” and they implemented a new system called Roles. So you select the skills/spells from role list in a similar way with this.*

Sorry, had to split this entry into a new one because it’s long and has so many screenshots.

Now let’s talk about Hotbars and Actions (Abilities/Skills/Spells).

You can put many things in your Hotbar for fast access or execution. Now, let’s see what you can do about your hotbar and skills and spells.

(See my messy Hotbars HAHAHAHA)

First, open your Actions & Traits menu by using shortcut button, P. Or open it manually from main menu => Character => Actions & Traits.

In the left pane, select “Actions” for active skills. It will list your currect class/job skills, arranged chronologically by level.

Usually, when you newly level up and learn/acquire a new spell or skill, the spell/skill will automatically appear on the next available slot on Hotbar 1. But if your Hotbar 1 is full, it may or may not show up on Hotbar 2. If it does not appear, you have to manually put it on the hot bar in order to able to use the spell/skill.

Also, if you don’t like where the skill was automatically assigned, you can “Unlock” your hotbar arrangement and rearrange the spells/skills as you like by dragging and dropping it. To unlock your Hotbar buttons, click on the lock (padlock) icon on the right of your Hotbar 1.

Next, let’s explore your additional abilities. These are sometimes called “Cross-class skills” and it can only be acquired by leveling up other class/job. Once you learn the skill or spell from other class, when you come back to play your main class, you can “steal” or “borrow” some spells/skills from other class.

Select “Additional” category on the left pane of your Actions & Traits menu. You will have to drag and drop the ability from this window onto your Hotbar.

For example, I have Swiftcast ability and have it selected in my Additional ability menu, but didn’t have it on my Hotbar. So I click on it and hold the mouse button…..and then drag it to the desired spot on my Hotbar.

To remove the spell/skill from your hotbar, to make an empty slot again, you can either drag the skill and throw it away outside of the hotbar area (make sure the Hotbar is unlocked) or you can right click on the spell/skill and choose “remove” on the menu that appears.

Oh, but if your “Additional” ability menu is empty, you have to select the class you want to borrow it from. Here, in the pic below, you can see that at level 20, we’re allowed to choose 4 cross-class abilities. To choose a skill/spell, you have to select the check box to make it appear below.

When you select other class in the menu on the left, it will show available abilities from the other class. Here, in the example, I select ACN (Arcanist) abilities and enabled Eye for an Eye skill.

I can now drag “Eye for am Eye” from Additional abilities window onto my Hotbar.

Oh, and after this, if I want to change to enable other spells/skills instead, I can uncheck the box of “Eye for an Eye” to make the slot empty again. The skill on my Hotbar will become dim (grey out) and can no longer be used, until I reselect it again.

One interesting thing about Cross-class skills is that when you’re under the effect of Level Sync (like, going into a dungeon that’s lower level than you, or participate in a FATE at lower level than you) the Additional Abilities available slots will be limited (capped down).

See that I had unlocked 4 slots for Additional Abilities, up to level 40. But now I am level 20, so the system only allowed me to use 2 cross-class skills, showing 4/2 beside the Level Sync status symbol. The ones in the slots of higher level are disabled (greyed out, or dimmed).

When inside the dungeon, if you have no enmity (no aggro, meaning not fighting or did not do anything to help the party member who’s fighting) you can rearrange (change order) of Additional Abilities to make you able to access the skills/spells that you need more than the others.

Please note, though, that swapping Cross-class skills inside a dungeon has the same effect as changing class/job outside of Sanctuary area, most of your abilities will become “used” and need to wait for the recast cooldown timer.

Here, for example, if you enter the dungeon with abilities arranged in this order, you cannot cast Protect for your party. You can rearrange the order by drag and drop, to exchange spots of the abilities.

EXTRA: if you’re a healer and you want to help the party DPS (shooting offensive spells at enemies) and you want to stay on Cleric Stance, you can use the Cross-Class skill swapping trick to enable Cleric Stance, use it, and stay in Cleric Stance, then swap other spells or skill to be enabled instead. Or if you know the party will finish the dungeon within 30 minutes (before Protect wears off), you can also use Protect on the party, and then swap Additional skills, putting Protect spell away and selecting other spells instead, too.

Hotbar : Customizing your Hotbars

As you can see, on your game screen, there are rows of skill bars with 10 buttons each, this is called Hotbar.

By default, when you newly start the game, it will show only 2 bars, but you can config your settings to make it show more. You can rearrange the buttons order, you can move your bars to specific part or corner of your screen. You can also set or assign (keybind) shortcut button for each of the hotbar button as well. (Like, ALT+1 or CTRL+5, or even SHIFT+CTRL+0 – but we will explain Keybind settings in depth later.)

To access your Horbar configuration, first hit K button to open your System menu and select Character Configuration.

Then among the red and gold buttons on the left pane, select “Hotbar Settings” category. You can see in the pic below that there are checkboxes. When you check it, the interface of you gameplay screen will show the hotbar you select.  The unchecked ones will be hidden, invisible.

On the right, you can also select the form of the specific hotbar. They can be vertical or horizontal, and can appear as 1 row, 2 rows, or 4 rows.

Look at my Hotbar 10, for example. Now it’s invisible because the box is not checked.

When you check or light up the checkbox of Hotbar 10, it will appear somewhere on your screen. You can drag it to reposition to anywhere you like.

See how when you change choice of form, it became 3×4 row instead of 1 long row.

Next, let’s explore one function of the Horbar Settings: Enable hotbar cycling button. This setting applies to your default Hotbar 1. When it is enabled (it’s enabled by default), you will see the arrow button above and below number 1 of Hotbar 1, on your screen. When you click the arrow, it will show other bar instead of Horbar 1.

This is good for when you want to quickly access other Hotbar that you didn’t set to show. For faster selection, you can also use Shift+1 or Shift+5, for example, to immediately jump to the hotbar number that you desire.

When you uncheck the box for “Enable hotbar cycling button” it will no longer let you use the arrow to change hotbar display. But you can still use the Shift+NUMBER command to jump between horbars.

NEXT: Hotbars and Actions (Abilities/Skills/Spells)
NEXT: Hotbars and putting things on your Hotbars.

HUD Layout

Alright, now let’s talk about HUD Layout. HUD means Head-Up Display, and it refers to all the menu and user interface you see on your screen.

Extra note: When you want to take a screenshot without seeing the interface, you can hit the button: Scroll Lock (ScrLk) on your keyboard once, and all HUD will be hidden. If you hit the same button again, they will come back. If you use Notebook computer and don’t have Scroll Lock button, you have to manually set a Keybind (assign shortcut keys to commands) in the Keybind menu.

To access HUD Layout menu, you must look at your main menu (the row of small buttons that are red and gold) and use the “System” button.

The “System” button will bring up a small list. There, you can see some menu have its own Shortcut Key already assigned. They will show the name of button as a reminder for you when you want to use shortcut key.  Now, select HUD Layout.

This will bring up a transparent overlay, telling you where things are. Usually, the default HUD setting is cumbersome…. Now you can rearrange everything to your liking. You can either use the mouse to grab and drag any window in HUD Layout setting, and move it to anywhere you want. But if some HUD frames are too close to each other or overlap, and you cannot grab the one you want, you can use this pulldown menu to make the wanted HUD frame become selected, then you can drag it to the spot you like.

There are 4 slots to save HUD Layouts, this is useful if you have different HUD Layouts specially designed for different situations or different dungeons. If you want to copy a HUD Layout from a slot you saved, to a new slot, you have to use the gear (cog) button here.

And select the original slot, and select the destination to copy. Now, from example screenshot below, your slot 4 will have same setting as slot 1.

If you select other unsaved slot, it will show default HUD Layout, like this.

Now, don’t forget to hit “Save” button before you exit the menu.

Some elements of the HUD can be dragged and dropped on play screen without having to go into HUD Layout menu. Hotbars, for example, can be grabbed with your mouse cursor (if you didn’t disable drag and drop for Hotbars.) You have to aim for the Hotbar’s number in front of the row, right click with your mouse, hold and move, then release the mouse button where you want it to stay.

Same for the Chat box. If you grab and hold the first tab, you can move the whole chat window and reposition it.

If you grab on other tab of chat, however, when you drag it, it will pop out and separate from the main chatlog window. You can float it anywhere, so now you can read 2 chat tabs at the same time. If you want to put it back together, you have to click on the X button to close the float window.

I think that’s it for HUD Layout guide.