Archive for the “Experiments” Category

Self note :

Experiments with Satisfaction Indicator


(or hunger meter, or food bar, or if you use official help’s term : Feed Level)

*For now I’m just throwing in whatever I observed. But later I’ll tidy it up and put them in order by group.
– Food on Black/White chocobo
– Food on Yellow Chocobo
– Disliked food on coloured chocobos
– Liked food on coloured chocobos


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Case 1, Black Chocobo : Mushroom (like)


Satisfaction bar (hunger indicator) at start : 19

Feeding 5 Mushrooms in a row.
#1 : AGI+2 ; 19=>39
#2 : AGI+2 ; 39=>59
#3 : AGI+5 ; 59=>79
#4 : AGI+5 ; 79=>99
#5 : AGI+5  ; 99=>119

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Case 2, Yellow Chocobo : Green Gysahl (like)


Satisfaction bar (hunger indicator) at start : 0

Feeding 4 Green Gysahls in a row.
#1 : MND+3 ; 00=>30
#2 : MND+3 ; 30=>60
#3 : MND+6 ; 60=>90
#4 : MND+7 ; 89=>119

———————————————————————-

Case 3, Blue Chocobo : Blue Gysahl (like)


Satisfaction bar (hunger indicator) at start : 04

Feeding 4 Blue Gysahls in a row.
#1 : INT+4 ; 04=>34
#2 : INT+5 ; 34=>64
#3 : INT+10 ; 64=>94
#4 : INT+9 ; 94=>124

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Case 4, Red Chocobo : Brown Gysahl (dislike)


Satisfaction bar (hunger indicator) at start : 00

Feeding 4 Brown Gysahls in a row.
#1 : AGI+3 ; 00=>30
#2 : AGI+2 ; 30=>60
#3 : AGI+5 ; 60=>90
#4 : AGI+5 ; 89=>119

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Case 5, Green Chocobo : Cabbage (like)


Satisfaction bar (hunger indicator) at start : 06

Feeding 5 Cabbages in a row.
#1 : MND+3 ; 06=>26
#2 : MND+3 ; 26=>46
#3 : MND+3 ; 46=>66
#4 : MND+3 (or more) ; 66=>86
#5 : MND+0 (hit MAX) ; 86=>106

This one is badly controlled experiment, because last cabbage couldn’t show anything, due to stat being MAX.

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Case 6, Red Chocobo : Cabbage (dislike)


Satisfaction bar (hunger indicator) at start : 00

Feeding 5 Cabbages in a row.
#1 : MND+2 ; 00=>20
#2 : MND+1 ; 20=>40
#3 : MND+2 ; 40=>60
#4 : MND+3 ; 60=>80
#5 : MDN+2  ; 80=>100

This is a weird case, MND gain remains similar regardless of Feed Level.

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Case 7, Yellow Chocobo : Blueberry (like)


Satisfaction bar (hunger indicator) at start : 00

Feeding 6 Blueberry in a row.
#1 : INT+1 ; 00=>20
#2 : INT+2 ; 20=>40
#3 : INT+2 ; 40=>60
#4 : INT+4 ; 60=>80
#5 : INT+4  ; 80=>100
#6 : INT+4  ; 99=>119

This is obvious, INT gain was super low at 0, then climbed up significantly when Feed Level became high.

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Case 8, Black Chocobo : Brown Gysahl (like)

Satisfaction bar (hunger indicator) at start : 00

Feeding 4 Brown Gysahl in a row.
#1 : AGI+4 ; 00=>30
#2 : AGI+4 ; 30=>60
#3 : AGI+8 ; 60=>90
#4 : AGI+8 ; 90=>120

This one precisely demonstrates the double gain when Feed Level is high comparing to when low.

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Case 9, Red Chocobo : Mushroom (dislike)


Satisfaction bar (hunger indicator) at start : 00

Feeding 6 Mushroom in a row.
#1 : AGI+1 ; 00=>20
#2 : AGI+1 ; 20=>40
#3 : AGI+2 ; 40=>60
#4 : AGI+3 ; 60=>80
#5 : AGI+3  ; 80=>100
#6 : AGI+2  ; 99=>119

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Case 10, Blue Chocobo : Blueberry (like)


Satisfaction bar (hunger indicator) at start : 00

Feeding 6 Blueberry in a row.
#1 : INT+2 ; 00=>20
#2 : INT+3 ; 20=>40
#3 : INT+3 ; 40=>60
#4 : INT+6 ; 60=>80
#5 : INT+6  ; 79=>99
#6 : INT+5  ; 97=>117

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Case 11, Yellow Chocobo : Yellow Gysahl (like)

Satisfaction bar (hunger indicator) at start : 00

Feeding 4 Yellow Gysahl in a row.
#1 : total +4 ; 00=>30
#2 : total +4 ; 30=>60
#3 : total +8 ; 60=>90
#4 : total +8 ; 90=>120

On each feed, the stats gained were evenly distributed among 4 stats.

****************************************************************

Conclusion : At low feed level, Chocobo only gains about half EXP from food, while at higher feed level it gains full benefit.

Further samples data needed.

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Self note :

Experiments with White Gysahl.


Case 1, Yellow Chocobo.


Satisfaction bar (hunger indicator) at start : 27

Feeding 3 White Gysahls in a row.
#1 : STR+1, AGI+1, MND+1 ; bringing satisfaction to 57
#2 : STR+1, AGI+1, INT+2, MND+2 ; bringing satisfaction to 87
#3 : STR+2, AGI+ 2, INT+2, MND+1 ; bringing satisfaction to 117

#1 = 3 points
#2 = 6 points
#3 = 7 points

Further samples data needed.

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Chocobo’s Crystal Tower is a browser game made by Square Enix. It can be played on FaceBook.
I am keeping track of what foods do to my chocobo’s stats.

Let’s pretend one stat bar has 100 points, because from screenshot, it is 100 pixels long.
Therefore, when I say STR+8, for example, it means that the EXP bar of STR rises 8 points, which is 8 pixels.

(like) and (dislike) refers to chocobo’s reaction after being fed with specific food.
When chocobos like the food, they jump up and chirp gleefully.
When chocobos dislike the food, they put their head down and made a sad kweh.

My list is not complete yet because I have to experiment each combination one by one.
I will keep adding information as I find out more.

*Official help topic said it is better to feed chocobo to more full. And noticing some of the foods yield different amount of EXP bar progress, people came to the conclusion that when your chocobo is very hungry (food bar empty) it gains less stat points than it should. So, I would suggest you keep feeding it as soon as it gets hungry. Keeping the Feed Level above 70 in hunger indicator would be nice.*

  • White Chocobo

Red Gysahl (like) : STR+8

Carrot (like) : STR+4

Brown Gysahl (like) : AGI+8

Mushroom (like) : AGI+4

Blue Gysahl (like) : INT+8

Blue Berry (like) : INT+5

Green Gysahl (like) : MND+8

Cabbage (like) : MND+5

  • Black Chocobo

Red Gysahl (like) : STR+8

Carrot (like) : STR+4

Brown Gysahl (like) : AGI+8

Mushroom (like) : AGI+5

Blue Gysahl (like) : INT+8
Or if you feed when food meter is low : INT+4

Blue Berry (like) : INT+5
Or if you feed when food meter is low : INT+2

Green Gysahl (like) : MND+8

Cabbage (like) MND+5

  • Brown Chocobo
  • Red Chocobo

Red Gysahl (like) : STR+9

Carrot (like) : STR+3

Brown Gysahl (dislike) : AGI+5
(or +2, or +4)

Mushroom (dislike) : AGI+3
(or +2)

Green Gysahl (dislike) : MND+5

Cabbage (dislike) : MND+2

Blue Gysahl (dislike) : INT+5

Blue Berry (dislike) : INT+3

  • Yellow Chocobo

Red Gysahl (like) : STR+6

Carrot (like) : STR+4
Or STR+2 when Feed Level is low

Brown Gysahl (like) : AGI+6

Mushroom (like) : AGI+2 (low food meter)

Blue Gysahl (like) : INT+7
Or if feed when very hungry : INT+3

Blue Berry (like) : INT+4

Green Gysahl (like) : MND+6
Or if low Feed Level, may get MND+4

Cabbage (like) : MND+3

White Gysahl (like) : each of all stats +2

Yellow Gysahl (like) : each of all stats +2

  • Green Chocobo

Red Gysahl (dislike) : STR+5

Carrot (dislike) : STR+3

Brown Gysahl (dislike) : AGI+5

Mushroom (dislike) : AGI+2

Blue Gysahl (dislike) : INT+5

Blue Berry (dislike) : INT+3

Green Gysahl (like) : MND+10

Cabbage (like) : MND+6

Yellow Gysahl (dislike) : STR+1, AGI+2, INT+2, MND+1

Corn (dislike) : STR+1, AGI+1, INT+1, MND+1
Or at very low feed level: STR+1, for example.

  • Blue Chocobo

Blue Gysahl (like) : INT+10

Blue Berry (like) : INT+3

Yellow Gysahl (dislike) : STR+2, AGI+1, INT+1

White Gysahl (like) : each of all stats +1

The missing list (just a self-reminder for me)

Red Gysahl :  Brown Boh, Blue Boh
Carrot : Brown Boh, Blue Boh,

Brown Gysahl : Brown Boh, Blue Boh
Mushroom : Brown Boh, Blue Boh

Blue Gysahl :  Brown Boh,
Blue Berry :  Brown Boh,

Green Gysahl :  Brown Boh, Yellow Boh, Blue Boh
Cabbage : Brown Boh, Blue Boh

WHITE GYSAHL : ALL (except Yellow Boh and Blue Boh), need more samples to check inconsistency.
TURNIP : all Boh

Yellow Gysahl : White Boh, Black Boh, Brown Boh, Red Boh
Corn : all Boh Green

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